“Glass” windows
The subject of this brief tutorial is my take on crafting a glass window for miniature tabletop wargames, both historical[…]
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The subject of this brief tutorial is my take on crafting a glass window for miniature tabletop wargames, both historical[…]
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Before committing to a major wargaming terrain or painting project, I tend to do experiments and develop prototypes first. My[…]
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After Woods and Hills, it’s finally time for the most important piece of BATTLETECH 3D Terrain: a proper board!
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Looking forward to build some fantasy/ historical houses in the near future, I decided to dedicate a small tutorial on[…]
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With the retreating winter and the prospect of spring/summer, I was recently cutting back some of the plants and herbs.[…]
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How to represent hills as 3D terrain in BATTLETECH? It’s easy, although time consuming. Let me show you how to build your own hills.
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In many scenarios players are required to claim, investigate, or interact otherwise with a specific object or part of the[…]
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How to represent woods as 3D terrain in BATTLETECH? This terrain is quite challenging. Let me show you how to build your own woods terrain.
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Want to build your own 3D Terrain for BATTLETECH? In my step by step tutorials, you’ll learn how to build woods, hills, a board and much more!
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In this tutorial I will briefly explain, how I proceed to achieve a rust effect on metal structures such as[…]
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