In space, all warriors are cold warriors.General Chang, Klingon military officer and chief of staff to Gorkon, Chancellor of the Klingon High Council in 2293
Let’s play a game of Full Thrust
Last Saturday, we spontaneously got a game of Full Thrust going. We haven’t played the game in a while, and we thought we were a bit rusty on the rules, but it turned out fine. We use the second edition of the game, which you can download on Ground Zero Games for free. All our models are from the excellent Brigade models. I modded my ships with working LED’s (brag, brag). I met Tony from Brigade Models at Crisis in 2019. he was so kind to post my ships on his blog.
To speed up game play, we initially thought of using only a small force but ended up fielding our entire 2000 points fleets again. And we managed to play 4 rounds in roughly 2 hours.
So, fasten your seat belts and hold on to your crash couches. A new game of Full Thrust is about to begin!
We deployed our fleets diagonally on the opposite long edges of David’s new 6×4 space gaming mat.
My LED powered fleet entered this contested sector of space close to an asteroid field.
Pedal to the metal!
Both of us rolled a 1 for initial thrust, meaning during the 1st plotting phase, we had to put the pedal to the metal! The most powerful weapons still have a range of 36″, but bringing your ships within 24″ or even 12″ of the enemy is way more efficient. And fun!
We were both challenged to get our fleets through the asteroid belt. And this time, we went easy on ourselves by keeping the space rocks immobile. I was lucky enough to bring my fleet successfully to the other side where David’s fleet heated up their heavy las-cannons. But some of his smaller ships struggled to make it through the belt.
Dog fight in space
Once the ships made it through to the center of the board, heavy fighting ensued in every corner.
My fighters were quite effective against David’s ships. They managed to land quite some hits on their enemy.
Star Alliance FTW!
At the end of the 4th round, we decided to count victory points. My Star Alliance fleet took out 472 points and rendered 250 points of ships useless (unable to shoot). David took out 423 points of my ships.
|Eric – Star Alliance||472|
|David – Imperial Commonwealth Navy||423|
Since we haven’t played Full Thrust for over a year now (Full Thrust Battle report), we were surprised how smooth it went. Sure, we always use mainly the basic rules and weaponry. But that’s enough to have a great time. Full Thrust still remains our got-to spaceship tabletop miniature wargame of choice.