BATTLETECH 3D Terrain: Water
In this BATTLETECH 3D Terrain tutorial, I’ll cover my technique of representing water in my favorite game.
Read moreIn this BATTLETECH 3D Terrain tutorial, I’ll cover my technique of representing water in my favorite game.
Read moreFor many years now, my miniature painting palette could be described as dark, not grim, but certainly not bright. This[…]
Read moreThe subject of this brief tutorial is my take on crafting a glass window for miniature tabletop wargames, both historical[…]
Read moreBefore committing to a major wargaming terrain or painting project, I tend to do experiments and develop prototypes first. My[…]
Read moreAfter Woods and Hills, it’s finally time for the most important piece of BATTLETECH 3D Terrain: a proper board!
Read moreLooking forward to build some fantasy/ historical houses in the near future, I decided to dedicate a small tutorial on[…]
Read moreWith the retreating winter and the prospect of spring/summer, I was recently cutting back some of the plants and herbs.[…]
Read moreHow to represent hills as 3D terrain in BATTLETECH? It’s easy, although time consuming. Let me show you how to build your own hills.
Read moreIn many scenarios players are required to claim, investigate, or interact otherwise with a specific object or part of the[…]
Read moreHow to represent woods as 3D terrain in BATTLETECH? This terrain is quite challenging. Let me show you how to build your own woods terrain.
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