Xenos Rampant: Sweep and Clear

Scenario Alpha for Xenos Rampant

Last Saturday we played Scenario Alpha “Sweep and Clear” for Osprey Games’ Xenos Rampant. For thise who don’t know or haven’t played it yet, we wrote a review of Xenos Rampant. Besides our first game of 2023, it was our first time playing Daniel Mersey’s and Richard Cowen’s new game Xenos Rampant. We used to play Dragon Rampant in the past and more recently fought some Dark Age battles using the new Lion Rampant 2nd Edition.

Xenos Rampant Scenario Alpha Sweep and Clear
Playing Scenario Alpha: Sweep and Clear with Xenos Rampant

We decided to prepare our armies using miniatures we had laying around. David added more troopers, as well as a mech (which wasn’t use for this game), to his Imperial Commonwealth army. The figures are mainly from Wargames Atlantic. I dusted off my Algoryn army for Warlord Games’ Beyond the Gates of Antares to use in my Star Alliance army.
List building went pretty smooth, until I discovered the Xenos update “Combat Medic” to apply on my Light Infantry medic team. You can find excellent form-fillable PDF army sheets directly on the Osprey Games website.

Sweep and Clear

The first mission is pretty straight forward. It’s basically a kill as many opponents in order to gain points bases on a unit’s strength value. The action takes place on Golbazar, a moon surrounding a Jupiter-type gas giant in the Astara system. We used Matt David’s Books of Random Tables: Science Fiction 1 & 2 to come up with some random names. Golbazar is known to be a former trade post along the Astara-Alpha route. The Star Alliance trade corporation wanting to expand their empire, are of course eager to control Golbazar and add another node to their vast network of interstellar trade routes. The Imperial Commonwealth trying to maintain order in this part of the galaxy and after having had some intel on foreign activities in the sector, immediately sent out forces to drop on Golbazar’s surface.
Just in time!

Deployment

We deployed our forces on the 2 long edges of a 6 x 4 desert gaming mat covered in lots of ruined city structures. David’s commander rolled the “Unpredictable” trait and I did the “Extreme Disciplinarian” aggressive trait.

Xenos Rampant Scenario Alpha Sweep and Clear
Star Alliance trade corp. on the right.

Having won the initiative meant David’s troopers were deployed first as defenders. I deployed my Star Alliance trade corp. next. As attacker, I was player one.

Star Alliance Light Infantry for Xenos Rampant. 6 units getting ready to sweep and clear.

The battle begins

I let my soldiers charge from cover to cover to the center of the battle field in order to shoot at the Imperial Commonwealth. The latter ones were taking position behind cover in order to shoot back using Xenos Rampant’s reaction rule Firefight.

The center of the battlefield was quickly locked in a deadly firefight from cover to cover. On the right side my Support Infantry brought a mortar in position to shoot on the opponents sniper team on the roof of a ruined trade building. At the same time three light Infantry and my flying Fighting vehicle advanced towards the front, but slightly off the center in order to attack the opponents in their flank.

Xenos Rampant Scenario Alpha Sweep and Clear
Reinforcing the right flank.

In the 3rd round all units were locked in firing combat.

In the heat of the battle

I moved all my troops forward as close as possible to the enemy, due to reduced weapon ranges.

After heavy shooting, and the Imperial Commonwealth having destroyed my Elite Infantry and my Commander, the fight was taken to close hand to hand combat.

The Imperial Commonwealth troops reinforced their positions and continued firing at my Star Alliance soldiers.

Ending Xenos Rampant: Sweep and Clear

At turn 5, we had to roll a D6 to determine whether the game ends or continues. I went on 2 more rounds. Round 6 was marked by a last effort to kill as many opponents as possible.

In round 7 we didn’t want to loose any more soldiers and thus moved our troops behind cover and into relative safety.

That left both of us with 5 victory points each and thus the game ended in a draw.

Since David’s Imperial Commonwealth army took out my Star Alliance Commander, I had to roll on a D6 to see whether he survived or not. I rolled a 6! He not only survived, but survived heroically and I rolled another D6 to see how many career points he would get. I rolled another 6! So 6 career points. The Imperial Commonwealth got 2 career points. Those points will come in handy in later games, to which we look forward to.

Imperial Commonwealth (Player: David)Star Alliance trade corp. (Player: Eric)
Victory points: 5Victory points: 5
Career points: 2Career points: 6

Stay tuned for more Xenos Rampant in the future as well as a review of the rules.

One comment

Leave a Reply

Your email address will not be published. Required fields are marked *