When building wargaming terrain, I often wonder how to create buildings with a playable, accessible and practical interior. In regiment based games, indoor spaces (usually) play a minor role… if any at all. In skirmish size games or TTRPG’s indoor spaces could play a crucial role. When building a single small house, accessing and moving miniatures inside the house can often be solved with a removable roof. Then again, what about multi-storied buildings? Larger structures? Underground spaces? …
I found inspiration in “top-down” video games (think early Zelda, Pokemon, Stardew Valley etc). You know: you run through the open, a forest, a plain… name it. There comes a hut, house or tower and you enter. LOADING SCREEN! You find yourself in a “room” (aka floor) with indicated walls, windows and doors appears where you can move around. The entire interior will appear larger than the outside. The entire area surrounded by black.
Aside from being a nice pixel art rendition (kudos to the artist), this example shows what I mean: walls are merely indicated, floors, space to put scatter in… an that’s it.
So, my idea was to create an “footprint” of the interior the less accessible wargaming terrain pieces or to indicate several floors in a taller building. Basically, it’d be an abstraction of the interior, a three dimensional floor plan.
A prototype
I admit, I have no idea how well this project will turn out and how practical it will be… but in the words of the immortal Cole Porter : “experiment” ๐
For my prototype, I chose an old project: a barn, I built back in the nineties. It isn’t the prettiest of all buildings, but a favorite of mine.
Size as an abstract notion
Size-wise the footprint corresponds with the barn (and looks a little like a patio O_O ).
However, when placing a miniature in it, it felt too small and cramped. I repeated the entire process, but this time I used a 1:1,5 ratio. That way the building is, as they say, bigger on the inside than on the outside.
Since it was meant to be an abstraction of the original terrain piece, I favored the larger version of the interior build, favoring playability over proportion.
Finally, I glued it on a slightly larger black base, in order to be closer to the inspiration.
Immersion bonanza
Over the course of a few evenings, I crafted several other room footprints. It was also an opportunity to try out some new crafting techniques, like using stucco dust to texture the walls of the cave elements (pics 7-8).
Unlike the barn footprint, I decided to enclose the space in a black frame. I hoped, this would further emphasize the abstraction aspect.
The walls and floors are intentionally kept generic and simple. I wanted to be able to simply put some terrain elements in them and emulate whatever type of room I wanted.
After having taken the pictures, I thought that they also make for fine mini diorama ๐
And as a bonus, they were fun little projects.